Special Session
Special Session on
E3: Enhancing the Esports Experience -
E3
2023
16 - 17 November, 2023 - Rome, Italy
Within the 7th International Conference on Computer-Human Interaction Research and Applications - CHIRA 2023
CO-CHAIRS
|
Sven Charleer
AP University of Applied Sciences and Arts
Belgium
|
|
|
|
Short Bio
Sven Charleer is a senior research scientist at AP University of Applied Sciences and Arts. He pursued a PhD at the Human-Computer Interaction Group of the Computer Science Department at KU Leuven, Belgium. During his PhD and postdoc he focused on data visualisations and interactive dashboards in the domains of Learning Analytics, Digital Humanities, Video Games and Job Mobility. His Learning Analytics research resulted in the LISSA dashboard, a breakthrough in the study advisor workflow deployed across KU Leuven university. His research is published in journals such as IEEE Transactions on Learning Technologies, International Journal of Technology Enhanced Learning, Journal of Learning Analytics and Journal of Universal Computer Science.
|
|
Laura Herrewijn
AP University of Applied Sciences and Arts
Belgium
|
|
|
|
Short Bio
Dr. Laura Herrewijn is a senior researcher at AP University of Applied Sciences and Arts Antwerp, affiliated with Media, Design and IT, Immersive Lab and Research Lifelong Learning and Innovation. Her work explores how people experience and respond to interactive, immersive and data-driven media, including games, XR applications and analytics dashboards. Combining qualitative and quantitative user research with methods including eye tracking, electrodermal activity and heart-rate measurement, she studies engagement, immersion, learning and performance. Within Media, Design and IT, she co-leads the Game UX Design research line with Dr. Sven Charleer, working at the intersection of user research, game design and development. Within Immersive Lab, she leads the Immersive User Research line and collaborates with artists, designers and technologists on the development and evaluation of new forms of human-technology interaction. Within Research Lifelong Learning and Innovation, she studies the experience and effectiveness of game-based learning.
|
SCOPE
E3 (Enhancing Esports Experiences) is an interdisciplinary exploration of the diverse field of esports. We cordially invite submissions of HCI-related research focused on various stakeholders in the esports domain, including spectators, team players, managers, and broadcasters. We welcome works from all disciplines, both ongoing research as well as future projects and proof of concepts. Examples of possible topics can include but are not limited to:
- innovative design concepts aimed at enhancing spectator experience,
- tools and methods for supporting team training and management,
- comprehensive player/team analytics,
- studies to gain insights into esports environment, including arenas, streaming platforms.
E3 is organised by an international team of renowned researchers with expertise in video game data data visualisation, analytics, and user experience.
TOPICS OF INTEREST
Topics of interest include, but are not limited to:
- Innovative Design Concepts Aimed at Enhancing the Esports Spectator Experience
- Tools and Methods for Supporting Esports Team Training and Management
- Advanced Esports Broadcasting Techniques
- Comprehensive Esports Player and Team Analytics
- Well-being/Health Studies Related to Esports
- Studies to Gain Insights Into the Esports Environment, Including Arenas and Streaming Platforms
- Evaluation Techniques/Methods Adapted to/Designed for the Unique Esports Environment (e.g., Studying Live Arenas)
- Visualisation Techniques for Real-Time Performance Analysis and Retrospective Review
IMPORTANT DATES
Paper Submission:
September 15, 2023 (expired)
Authors Notification:
September 29, 2023 (expired)
Camera Ready and Registration:
October 9, 2023 (expired)
SPECIAL SESSION PROGRAM COMMITTEE
Wim Casteels,
AP University of Applied Sciences and Arts Antwerp, Belgium
Florian Gnadlinger,
University of Applied Sciences, Berlin, Germany and Masaryk University, Brno, Czechia
Francisco Gutiérrez,
KU Leuven, Mexico
Francisco Gutiérrez,
KU Leuven, Mexico
Aqeel Haider,
KU Leuven, Belgium
Simone Kriglstein,
Vienna University of Technology, Austria
Simone Kriglstein,
Faculty of Informatics, Masaryk University, Brno, Czechia
Danielle K. Langlois,
Faculty of Informatics Masaryk University, Czechia
Pejman Mirza-Babaei,
Ontario Tech University, Canada
Tomáš Pagác,
Masaryk University, Czechia
David Walewijns,
University of Antwerp, Belgium
Günter Wallner,
Johannes Kepler University Linz, Austria
(list not yet complete)
PAPER SUBMISSION
Prospective authors are invited to submit papers in any of the topics listed above.
Instructions for preparing the manuscript (in Word and Latex formats) are available at: Paper Templates
Please also check the Guidelines.
Papers must be submitted electronically via the web-based submission system using the appropriated button on this page.
PUBLICATIONS
After thorough reviewing by the special session program committee, all accepted papers will be published in a special section of the conference proceedings book - under an ISBN reference - and abstracted/indexed in DBLP, Google Scholar, EI-Compendex, INSPEC, Japanese Science and Technology Agency (JST), Norwegian Register for Scientific Journals and Series, Mathematical Reviews, SCImago, Scopus and zbMATH. CCIS volumes are also submitted for the inclusion in ISI Proceedings.