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Keynote Lectures

Designing with the Body: Somaesthetic Interaction Design
Kristina Höök, Royal Institute of Technology, Sweden

Available Soon
Pietro Cipresso, Università Cattolica del Sacro Cuore, Italy

Magic Happens Here continued: The naked truth about Models, Methods and Myths in UI Design
Helmut Windl, Panasonic Automotive Systems Europe GmbH, Germany

 

Designing with the Body: Somaesthetic Interaction Design

Kristina Höök
Royal Institute of Technology
Sweden
 

Brief Bio
Kristina Höök is a professor in Interaction Design at the Royal Institute of Technology and also works part-time at RISE. Höök has published numerous journal papers, books and book chapters, and conference papers in highly renowned venues. A frequent keynote speaker, she is known for her work on social navigation, seamfulness, mobile services, affective interaction and lately, designing for bodily engagement in interaction through somaesthetics. Her competence lies mainly in interaction design and user studies helping to form design.  She has obtained numerous national and international grants, awards, and fellowships including the Cor Baayen Fellowship by ERCIM (European Research Consortium for Informatics and Mathematics), the INGVAR award and she is an ACM Distinguished Scientist. She has been listed as one of the 50 most influential IT-women in Sweden every year since 2008. She is an elected member of Royal Swedish Academy of Engineering Sciences (IVA).


Abstract
We are at a watershed moment where our relationship to technology is about to undergo a dramatic and irreversible shift.  With the rise of ubiquitous technology, data-driven design and the Internet of Things, our interactions and our interfaces with technology will look radically different in the years ahead, incorporating changes like full body interaction, shape-changing interfaces, wearables and movement tracking apps. These changes offer an enormous opportunity—indeed, a necessity—to reinvent the way we interact with the inanimate world. Once-familiar, everyday objects, from our phones to our vacuums, require novel interaction models – not just typing text on screens, but, increasingly, movement-based, bodily communication. A qualitative shift is required in our design methods, from a predominantly symbolic, language-oriented design stance, to an experiential, felt, aesthetic stance permeating the whole design and use cycle.
I will discuss soma design —a process that allows designers to ‘examine’ and improve on connections between sensation, feeling, emotion, subjective understanding and values. Some design engages with bodily rhythms, touch, proprioception, bodily playfulness, but also with our values, meaning-making processes, emotions, ethics and ways of engaging with the world. Soma design also provides methods for orchestration of the ‘whole’, emptying the digital and physical materials of all their potential, thereby providing fertile grounds for meaning-making and engagement.



 

 

Keynote Lecture

Pietro Cipresso
Università Cattolica del Sacro Cuore
Italy
 

Brief Bio
Available Soon


Abstract
Available Soon



 

 

Magic Happens Here continued: The naked truth about Models, Methods and Myths in UI Design

Helmut Windl
Panasonic Automotive Systems Europe GmbH
Germany
 

Brief Bio
Being 22 years in the fields of HCI, Helmut Windl currently works for Panasonic Automotive Europe near Frankfurt where he manages the Advanced Product Planning Group. Before he headed the HMI Design group at Continental Automotive’s Infotainment & Connectivity division. He was responsible for the visual and interaction design of infotainment concepts and products and created user interfaces for multimedia systems of European and US American cars. At Siemens’ Automation & Drives Division he founded and headed the Usability Competence Center and designed award winning PLC programming Software for the industrial automation product family Simatic S7. Helmut Windl is a world-class interaction designer and experienced visual designer for large-scale software applications as well as embedded systems. He has a track record as inventor of more than 20 patents mainly in the field of human computer interaction. He is a practitioner of activity centered design and co-developed the abstract prototyping using canonical components and contributed additions to Usage-Centered Design like Usage-Centered Exploration. Helmut Windl graduated from the University of Applied Sciences Regensburg Germany with a diploma in electrical engineering.


Abstract
Following up Larry Constantine’s keynote at CHIRA 2017 this talk shines a light on User interface design from the eyes of an industry practitioner. Starting from real world examples we explore the etiology of bad design and the magic behind good user experience.
What are the root causes for many interaction problems? What are the common pitfalls and wrong tracks, and can they be avoided?
How to come up with brilliant designs, what are the tools and methods of wizards and where exactly comes the magic in?
In this presentation an award-winning designer and inventor provides insight in his practice of IxD and UxD founded on the structured models of activity-centered design. He reveals the secrets of UI design magic and how to become a 3rd degree wizard.



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