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The purpose of workshops is to provide a more interactive and focused platform for presenting and discussing new and emerging ideas. The format of paper presentations may include oral presentations, poster presentations, keynote lectures and panels. Depending on the number of presentations, workshops can be scheduled for 1 day or 2 days. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference. The proceedings are abstracted/indexed in DBLP, Google Scholar, EI-Compendex, INSPEC, Japanese Science and Technology Agency (JST), Norwegian Register for Scientific Journals and Series, Mathematical Reviews, SCImago, Scopus and zbMATH. CCIS volumes are also submitted for the inclusion in ISI Proceedings.


E3 2023Workshop on E3: Enhancing the Esports Experience
Chair(s): Laura Herrewijn and Sven Charleer

Workshop on
E3: Enhancing the Esports Experience
 - E3 2023

Paper Submission: September 15, 2023 (expired)
Authors Notification: September 29, 2023
Camera Ready and Registration: October 9, 2023


Laura Herrewijn
AP University of Applied Sciences and Arts Antwerp
Sven Charleer
AP University of Applied Sciences and Arts

E3 (Enhancing Esports Experiences) is an interdisciplinary exploration of the diverse field of esports. We cordially invite submissions of HCI-related research focused on various stakeholders in the esports domain, including spectators, team players, managers, and broadcasters. We welcome works from all disciplines, both ongoing research as well as future projects and proof of concepts. Examples of possible topics can include but are not limited to:
- innovative design concepts aimed at enhancing spectator experience,
- tools and methods for supporting team training and management,
- comprehensive player/team analytics,
- studies to gain insights into esports environment, including arenas, streaming platforms.

E3 is organised by an international team of renowned researchers with expertise in video game data data visualisation, analytics, and user experience.